shadowsocks-android plugin framework

Documentation | Change log

Support library for easier development on shadowsocks plugin for Android. Also includes some useful resources to easily get consistent styling with the main app.

Official plugins

These are some plugins ready to use on shadowsocks-android.

Developer's guide

This library is designed with Java interoperability in mind so theoretically you can use this library with other languages and/or build tools but there isn't documentation for that yet. This guide is written for Scala + SBT. Contributions are welcome.

Package name

There are no arbitrary restrictions/requirements on package name, component name and content provider authority, but you're suggested to follow the format in this documentations. For package name, use com.github.shadowsocks.plugin.$PLUGIN_ID if it only contains a single plugin to prevent duplicated plugins. In some places hyphens are not accepted, for example package name. In that case, hyphens - should be changed into underscores _. For example, the package name for obfs-local would probably be com.github.shadowsocks.plugin.obfs_local.

Add dependency

First you need to add this library to your dependencies. This library is written mostly in Kotlin but can also work with Java-only projects:

implementation 'com.github.shadowsocks:plugin:$LATEST_VERSION'

Native binary configuration

First you need to get your native binary compiling on Android platform.

In addition to functionalities of a normal plugin, it has to support these additional flags that may get passed through arguments:

  • -V: VPN mode. In this case, the plugin should pass all file descriptors that needs protecting

    from VPN connections (i.e. its traffic will not be forwarded through the VPN) through an

    ancillary message to ./protect_path;

  • --fast-open: TCP fast open enabled.

Implement a binary provider

You just need to implement two or three methods. For example for v2ray:

class BinaryProvider : NativePluginProvider() {
    override fun populateFiles(provider: PathProvider) {
        provider.addPath("v2ray", 0b111101101)
        // add additional files here
    }

  // remove this method to disable fast mode, read more in the documentation
    override fun getExecutable() = context!!.applicationInfo.nativeLibraryDir + "/libv2ray.so"

    override fun openFile(uri: Uri): ParcelFileDescriptor = when (uri.path) {
        "/v2ray" -> ParcelFileDescriptor.open(File(getExecutable()), ParcelFileDescriptor.MODE_READ_ONLY)
        // handle additional files here
        else -> throw FileNotFoundException()
    }
}

Then add it to your manifest:

<manifest>
    ...
    <application>
        ...
        <provider android:name=".BinaryProvider"
                  android:exported="true"
                  android:directBootAware="true"
                  android:authorities="$FULLY_QUALIFIED_NAME_OF_YOUR_CONTENTPROVIDER">
            <intent-filter>
                <action android:name="com.github.shadowsocks.plugin.ACTION_NATIVE_PLUGIN"/>
            </intent-filter>
            <intent-filter>
                <action android:name="com.github.shadowsocks.plugin.ACTION_NATIVE_PLUGIN"/>
                <data android:scheme="plugin"
                      android:host="com.github.shadowsocks"
                      android:path="/$PLUGIN_ID"/>
            </intent-filter>
            <meta-data android:name="com.github.shadowsocks.plugin.id"
                       android:value="$PLUGIN_ID"/>
            <!-- Optional: default is empty -->
            <meta-data android:name="com.github.shadowsocks.plugin.default_config"
                       android:value="dummy=default;plugin=options"/>
            <!-- Optional: remove to disable faster mode, read more in the documentation -->
            <meta-data android:name="com.github.shadowsocks.plugin.executable_path"
                       android:value="$PATH_TO_EXECUTABLE_RELATIVE_TO_NATIVE_LIB_DIR"/>
        </provider>
        ...
    </application>
</manifest>

Add user interfaces

You should add to your plugin app a configuration activity or a help activity or both if you're going to use ConfigurationActivity.fallbackToManualEditor.

Configuration activity

This is used if found instead of a manual input dialog when user clicks "Configure..." in the main app. This gives you maximum freedom of the user interface. To implement this, you need to extend ConfigurationActivity and you will get current options via onInitializePluginOptions(PluginOptions) and you can invoke saveChanges(PluginOptions) or discardChanges() before finish() or fallbackToManualEditor(). Then add it to your manifest:

<manifest>
    ...
    <application>
        ...
        <activity android:name=".ConfigActivity">
            <intent-filter>
                <action android:name="com.github.shadowsocks.plugin.ACTION_CONFIGURE"/>
                <category android:name="android.intent.category.DEFAULT"/>
                <data android:scheme="plugin"
                      android:host="com.github.shadowsocks"
                      android:path="/$PLUGIN_ID"/>
            </intent-filter>
        </activity>
        ...
    </application>
</manifest>

Help activity/callback

This is started when user taps "?" in manual editor. To implement this, you need to extend HelpCallback if you want a simple dialog with help message as CharSequence or HelpActivity if you want to provide custom user interface, implement the required methods, then add it to your manifest:

<manifest>
    ...
    <application>
        ...
        <activity android:name=".HelpActivity">
            <intent-filter>
                <action android:name="com.github.shadowsocks.plugin.ACTION_HELP"/>
                <category android:name="android.intent.category.DEFAULT"/>
                <data android:scheme="plugin"
                      android:host="com.github.shadowsocks"
                      android:path="/$PLUGIN_ID"/>
            </intent-filter>
        </activity>
        ...
    </application>
</manifest>

Great. Now your plugin is ready to use.

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